Character Animation for 2D Clash based off Control Structure

By Shayne Guiliano

 

*=Wild Card (Not affected by other button presses)

 

On Surface Animations – Lower and Upper Body

 

 

Input                                        Animation

 

 

                                   

 

 

                                   

 

 

                                               

 

 

D-Up + Fire                                        Recoil Up 4 – Upper Layer 4/24th sec. Span

 

 

*D-Right or D-Right-Up or D-Right-Down     Run 5-16 - Lower Layer Cyclic

 

 

D-Right-Down                                    Aim Right-Down 17 - Upper Layer Hold

 

 

D-Right-Down + Fire                          Recoil Right-Dn 18 – UL 4/24th sec. Span

 

 

D-Right                                               Aim Right 21 – UL Hold

 

 

D-Right + Fire                                     Recoil Right 22 – UL 4/24th sec. Span                       

 

 

D-Up-Right                                         Aim Up-Right 23 – UL Hold

 

 

D-Up-Right + Fire                               Recoil Up-Right 24 – UL 4/24th sec. Span

 

 

 

 

Launching – Transition from On-Ground to In-Air

 

 

 

*V-Button                                            Spring  27 - UL 3/24th sec. Span

(Hold agent on ground)                       Null - Lower Layer

 

 

 

V-Button + null or D-Up or D-Dn       Launch Up 28 - UL 6/24th sec. Span

(Accelerate agent Up)                         Null - LL

 

 

V-Button +D-Rt or D-Rt-Up or D-Rt-Dn        Launch Up-Rt 29 - UL 6/24th sec. Span

(Accelerate agent Up and Right)         Null - Lower Layer

 

 

 

Jumping Off of Wall In-Air – Jumper Character Class Only

 

 

V-Button                                              Grab Wall 30 - 3/24th sec. Span

(Hold agent on wall)                           Lower Layer - Null

 

 

V-Button                                              Jump Up 28 - 6/24th sec. Span

(Accelerate up-left off of wall)           Lower Layer – Null

 

 

 

Lower Layer In-Air Animations for Ascending and Descending

(Jumpers ascend and descend naturally with no force influence once launched.  Flyers switch between ascension and descent based on whether the Vertical Button is pressed or not and force is applied for ascension.)

 

 

Ascension (V-Button for flyers)          Decrease Altitude 31-34 -  LL Cycle

 

 

Descent                                               Increase Altiture 35-38 – LL Cycle

 

 

 

In-Air Upper Body Animations

 

 

D-Down                                              Aim Down 19 - Upper Layer Hold

 

 

D-Down + Fire                                   Recoil Dn 20 – Upper Layer 4/24th sec. Span

 

 

D-Right-Down                                    Aim Right-Down 17 - Upper Layer Hold

 

 

D-Right-Down + Fire                          Recoil Right-Dn 18 – UL 4/24th sec. Span

 

 

D-Right                                               Aim Right 21 – UL Hold

 

 

D-Right + Fire                                     Recoil Right 22 – UL 4/24th sec. Span                       

 

 

D-Up-Right                                         Aim Up-Right 23 – UL Hold

 

 

D-Up-Right + Fire                               Recoil Up-Right 24 – UL 4/24th sec. Span

 

 

D-Up                                                   Aim Up 25 – UL Hold

 

 

D-Up                                                   Recoil Up 26 – UL 4/24th sec. Span