Character Animation for 2D Clash based off Control
Structure
By Shayne Guiliano
*=Wild Card (Not affected by other button presses)
On
Surface Animations – Lower and Upper Body

Input Animation



D-Up + Fire Recoil Up 4 – Upper Layer 4/24th sec. Span
*D-Right or D-Right-Up or D-Right-Down Run 5-16 - Lower Layer Cyclic
D-Right-Down Aim Right-Down 17 - Upper Layer Hold
D-Right-Down + Fire Recoil Right-Dn 18 – UL 4/24th sec. Span
D-Right Aim Right 21 – UL Hold
D-Right + Fire Recoil Right 22 – UL 4/24th sec. Span
D-Up-Right Aim Up-Right 23 – UL Hold
D-Up-Right + Fire Recoil Up-Right 24 – UL 4/24th sec. Span

*V-Button Spring 27 - UL 3/24th sec. Span
(Hold agent on ground) Null - Lower Layer
V-Button + null or D-Up or D-Dn Launch Up 28 - UL 6/24th sec. Span
(Accelerate agent Up) Null - LL
V-Button +D-Rt or D-Rt-Up or D-Rt-Dn Launch Up-Rt 29 - UL 6/24th sec. Span
(Accelerate agent Up and Right) Null - Lower Layer
V-Button Grab Wall 30 - 3/24th sec. Span
(Hold agent on wall) Lower Layer - Null
V-Button Jump Up 28 - 6/24th sec. Span
(Accelerate up-left off of wall) Lower Layer – Null
Lower Layer In-Air Animations for Ascending and Descending
(Jumpers ascend and descend naturally with no force influence once launched. Flyers switch between ascension and descent based on whether the Vertical Button is pressed or not and force is applied for ascension.)
Ascension (V-Button for flyers) Decrease Altitude 31-34 - LL Cycle
Descent Increase Altiture 35-38 – LL Cycle
D-Down Aim Down 19 - Upper Layer Hold
D-Down + Fire Recoil Dn 20 – Upper Layer 4/24th sec. Span
D-Right-Down Aim Right-Down 17 - Upper Layer Hold
D-Right-Down + Fire Recoil Right-Dn 18 – UL 4/24th sec. Span
D-Right Aim Right 21 – UL Hold
D-Right + Fire Recoil Right 22 – UL 4/24th sec. Span
D-Up-Right Aim Up-Right 23 – UL Hold
D-Up-Right + Fire Recoil Up-Right 24 – UL 4/24th sec. Span
D-Up Aim Up 25 – UL Hold
D-Up Recoil Up 26 – UL 4/24th sec. Span